AI Insights · Timothy · April 2022
Top 5 Co-op Games on Android in South America: Q1 2022
Discover the performance trends of the top 5 co-op games on Android in South America during Q1 2022, based on Sensor Tower data.
Explore the performance of the top 5 co-op games on the Android platform in South America for the first quarter of 2022. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users for these popular applications.
Roblox The game started the quarter strong with weekly downloads peaking at 841K during the last week of December. However, it saw a gradual decline, ending March with 473K downloads. Weekly revenue also showed a downward trend, starting at $352K and closing the quarter at around $199K. The weekly active users fluctuated slightly, peaking at 24.3M in late January before settling at 22.3M by the end of March.
Craftsman: Building Craft This game maintained a relatively steady performance in terms of weekly downloads, which hovered around 400K to 480K throughout the quarter. Weekly active users saw a peak at 5.8M at the end of December and gradually declined to 4.2M by the end of March. Notably, there was no revenue data available for this game.
Clash Royale Weekly downloads for Clash Royale started at 492K and saw some fluctuations, ending the quarter at 440K. The weekly revenue peaked at $235K in the first week of January but generally showed a downward trend, closing March at approximately $115K. Weekly active users decreased from 25.1M at the start of the quarter to 20.7M by the end of March.
Lords Mobile: Last Rise of Qin The game experienced a peak in weekly downloads at 451K in early January and ended the quarter with 290K downloads. Weekly revenue peaked at $169K at the end of January but saw fluctuations, ending March at $117K. The weekly active users remained relatively stable, peaking at 794K in late January and ending the quarter at 715K.
Among Us Among Us had its highest weekly downloads at 474K in late December, which gradually declined to 323K by the end of March. The weekly revenue showed a steady decrease from $1.3K at the start of the quarter to $415 by the end of March. Weekly active users also saw a decline from 1M at the start of the quarter to 591K by the end of March.
For more detailed insights and data on app performance, visit Sensor Tower.